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	<title>Comments for Otherside</title>
	<atom:link href="http://playotherside.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://playotherside.com</link>
	<description>A student developed game design project.</description>
	<lastBuildDate>Fri, 10 Feb 2012 20:54:11 +0000</lastBuildDate>
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		<title>Comment on Milestone 1 Completed &#8211; First downloadable version released by Matt</title>
		<link>http://playotherside.com/2012/01/milestone-1-completed-first-downloadable-version-released/#comment-504</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 10 Feb 2012 20:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://playotherside.com/?p=601#comment-504</guid>
		<description><![CDATA[I can&#039;t wait for the finished product]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait for the finished product</p>
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		<title>Comment on Art Bible is Now Available by Malcolm Christiansen</title>
		<link>http://playotherside.com/2011/12/art-bible-is-now-available/#comment-302</link>
		<dc:creator>Malcolm Christiansen</dc:creator>
		<pubDate>Fri, 09 Dec 2011 02:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://playotherside.com/?p=440#comment-302</guid>
		<description><![CDATA[Here are my thoughts in no particular order:

- INTERFACE: While I like the general idea behind your main menu (it reminds me of the Psychonauts opening menu, which is a good thing) it made me realize that you didn&#039;t really go into much detail on how your interface elements would be themed or what they&#039;d look like or anything.  I know the game&#039;s going to be pretty UI-light, but it&#039;d be nice to see a first-pass treatment of what little UI you&#039;re going to have that&#039;s a bit nicer to look at than the beveled-ass buttons you&#039;ve got there now.

- Speaking of, I probably don&#039;t need to tell you this, but make sure your buttons are consistent.  Buttons that perform similar functions should look like each other - same size, same color, same style.  This popped into my mind when I saw that every button on your main menu mockup was a different size and shape.  Again, I know this is probably an unfair observation but it&#039;s worth keeping in mind for further down the road.

- Incomplete sentence on the page with the header &quot;ENVIRONMENTS: Mountainous and Plain Path Worlds&quot;.  &quot;The fire world is very dark, and dangerous, and the...&quot;

- I&#039;d be careful with your lighting in the Ice worlds, you mention that you&#039;re going to tint the character&#039;s skin blue.  This seems iffy to me, just &#039;cause your character is already primarily a light blue, and having her skin blend with her dress would look weird.  Maybe tinting her more of a white color would work better?

- I really like your 2D concepts of the types of world, I can&#039;t wait to see those in the game.

- The two Creators who trapped their only daughter in the spinning Deathcubes sound like massive tools.  Or maybe this girl&#039;s a huge dick and she deserved it.  Either way, 10/10 for a the dysfunctional family dynamic, I want to see more.]]></description>
		<content:encoded><![CDATA[<p>Here are my thoughts in no particular order:</p>
<p>- INTERFACE: While I like the general idea behind your main menu (it reminds me of the Psychonauts opening menu, which is a good thing) it made me realize that you didn&#8217;t really go into much detail on how your interface elements would be themed or what they&#8217;d look like or anything.  I know the game&#8217;s going to be pretty UI-light, but it&#8217;d be nice to see a first-pass treatment of what little UI you&#8217;re going to have that&#8217;s a bit nicer to look at than the beveled-ass buttons you&#8217;ve got there now.</p>
<p>- Speaking of, I probably don&#8217;t need to tell you this, but make sure your buttons are consistent.  Buttons that perform similar functions should look like each other &#8211; same size, same color, same style.  This popped into my mind when I saw that every button on your main menu mockup was a different size and shape.  Again, I know this is probably an unfair observation but it&#8217;s worth keeping in mind for further down the road.</p>
<p>- Incomplete sentence on the page with the header &#8220;ENVIRONMENTS: Mountainous and Plain Path Worlds&#8221;.  &#8220;The fire world is very dark, and dangerous, and the&#8230;&#8221;</p>
<p>- I&#8217;d be careful with your lighting in the Ice worlds, you mention that you&#8217;re going to tint the character&#8217;s skin blue.  This seems iffy to me, just &#8217;cause your character is already primarily a light blue, and having her skin blend with her dress would look weird.  Maybe tinting her more of a white color would work better?</p>
<p>- I really like your 2D concepts of the types of world, I can&#8217;t wait to see those in the game.</p>
<p>- The two Creators who trapped their only daughter in the spinning Deathcubes sound like massive tools.  Or maybe this girl&#8217;s a huge dick and she deserved it.  Either way, 10/10 for a the dysfunctional family dynamic, I want to see more.</p>
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		<title>Comment on What&#8217;s this? A playable demo? by jjjustinjj</title>
		<link>http://playotherside.com/2011/11/whats-this-a-playable-demo/#comment-192</link>
		<dc:creator>jjjustinjj</dc:creator>
		<pubDate>Thu, 01 Dec 2011 02:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://playotherside.com/?p=318#comment-192</guid>
		<description><![CDATA[good job rainie☃]]></description>
		<content:encoded><![CDATA[<p>good job rainie☃</p>
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		<title>Comment on Otherside game story outline &#8211; A gift opened early by Daidarapochi</title>
		<link>http://playotherside.com/2011/11/otherside-game-story-outline-a-gift-opened-early/#comment-147</link>
		<dc:creator>Daidarapochi</dc:creator>
		<pubDate>Sun, 27 Nov 2011 06:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://playotherside.com/?p=245#comment-147</guid>
		<description><![CDATA[*Insert birds and bees joke*

Well it is a disaster zone, the children don&#039;t have to be perfect. You could make them static scenery, kind of like mindless drooling zombies. Minus the eating people part. The creators could comment on them when she first meets them, or Lily could too if the Creators aren&#039;t going to be able to communicate with her at all.

Digression aside, I like how the story is set up, leaves everything open ended for you guys. Can&#039;t wait to see more :)]]></description>
		<content:encoded><![CDATA[<p>*Insert birds and bees joke*</p>
<p>Well it is a disaster zone, the children don&#8217;t have to be perfect. You could make them static scenery, kind of like mindless drooling zombies. Minus the eating people part. The creators could comment on them when she first meets them, or Lily could too if the Creators aren&#8217;t going to be able to communicate with her at all.</p>
<p>Digression aside, I like how the story is set up, leaves everything open ended for you guys. Can&#8217;t wait to see more <img src='http://playotherside.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on What&#8217;s this? A playable demo? by Erlend Sogge Heggen</title>
		<link>http://playotherside.com/2011/11/whats-this-a-playable-demo/#comment-129</link>
		<dc:creator>Erlend Sogge Heggen</dc:creator>
		<pubDate>Fri, 25 Nov 2011 22:43:21 +0000</pubDate>
		<guid isPermaLink="false">http://playotherside.com/?p=318#comment-129</guid>
		<description><![CDATA[Thanks for the feedback! Yeah the use of number keys is definitely just for prototyping; there&#039;s gonna be a proper interface built to support that interaction.

Don&#039;t exactly understand what you mean by the &quot;switch graphic&quot;. You mean the appearance of the switch itself, which is currently the placeholder sign model?

As for the timeline, we&#039;ve been in pre-pro since 24th of October. Took us roughly 2-3 weeks to settle on our final project. A &lt;a href=&quot;http://playotherside.com/2011/11/extended-high-concept-15-pages-publicly-available/&quot; rel=&quot;nofollow&quot;&gt;high concept doc&lt;/a&gt; quickly followed, as did the initial prototypes, which as you know resulted in this demo.

We are a team of 6 students actively working on this game. We will likely work with at least 1 sound designer and 1 artist as extra collaborators.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the feedback! Yeah the use of number keys is definitely just for prototyping; there&#8217;s gonna be a proper interface built to support that interaction.</p>
<p>Don&#8217;t exactly understand what you mean by the &#8220;switch graphic&#8221;. You mean the appearance of the switch itself, which is currently the placeholder sign model?</p>
<p>As for the timeline, we&#8217;ve been in pre-pro since 24th of October. Took us roughly 2-3 weeks to settle on our final project. A <a href="http://playotherside.com/2011/11/extended-high-concept-15-pages-publicly-available/" >high concept doc</a> quickly followed, as did the initial prototypes, which as you know resulted in this demo.</p>
<p>We are a team of 6 students actively working on this game. We will likely work with at least 1 sound designer and 1 artist as extra collaborators.</p>
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		<title>Comment on What&#8217;s this? A playable demo? by Jason</title>
		<link>http://playotherside.com/2011/11/whats-this-a-playable-demo/#comment-126</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 25 Nov 2011 21:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://playotherside.com/?p=318#comment-126</guid>
		<description><![CDATA[Cool concept. Favourite is the block with trees flipping over.
Controls are intuitive - didn&#039;t see instructions until I finished playing.
Switch actions mapped to number keys is awkward. Need a GUI and use the mouse.
Trees look good.
Switch graphic should be something more orientation neutral. Activating a switch that is sideways seems weird and is not immediately obvious that it&#039;s possible.

How long did it take to get to this point? Team size and composition?]]></description>
		<content:encoded><![CDATA[<p>Cool concept. Favourite is the block with trees flipping over.<br />
Controls are intuitive &#8211; didn&#8217;t see instructions until I finished playing.<br />
Switch actions mapped to number keys is awkward. Need a GUI and use the mouse.<br />
Trees look good.<br />
Switch graphic should be something more orientation neutral. Activating a switch that is sideways seems weird and is not immediately obvious that it&#8217;s possible.</p>
<p>How long did it take to get to this point? Team size and composition?</p>
]]></content:encoded>
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		<title>Comment on Otherside game story outline &#8211; A gift opened early by Erlend Sogge Heggen</title>
		<link>http://playotherside.com/2011/11/otherside-game-story-outline-a-gift-opened-early/#comment-125</link>
		<dc:creator>Erlend Sogge Heggen</dc:creator>
		<pubDate>Fri, 25 Nov 2011 18:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://playotherside.com/?p=245#comment-125</guid>
		<description><![CDATA[That&#039;s true, but do you have any idea how hard it is to make children!? :P That stands true for us (concept, 3D rig, animation) as well as Creators. Making the children intelligent, emotional, self-conscious, playful.., nah, start with the playground.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s true, but do you have any idea how hard it is to make children!? <img src='http://playotherside.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  That stands true for us (concept, 3D rig, animation) as well as Creators. Making the children intelligent, emotional, self-conscious, playful.., nah, start with the playground.</p>
]]></content:encoded>
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		<title>Comment on Otherside game story outline &#8211; A gift opened early by Daidarapochi</title>
		<link>http://playotherside.com/2011/11/otherside-game-story-outline-a-gift-opened-early/#comment-111</link>
		<dc:creator>Daidarapochi</dc:creator>
		<pubDate>Fri, 25 Nov 2011 06:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://playotherside.com/?p=245#comment-111</guid>
		<description><![CDATA[If she&#039;s a lonely child, there should be other children to play with, or maybe a guide character.]]></description>
		<content:encoded><![CDATA[<p>If she&#8217;s a lonely child, there should be other children to play with, or maybe a guide character.</p>
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		<title>Comment on What&#8217;s this? A playable demo? by thatoneguy</title>
		<link>http://playotherside.com/2011/11/whats-this-a-playable-demo/#comment-56</link>
		<dc:creator>thatoneguy</dc:creator>
		<pubDate>Tue, 22 Nov 2011 01:54:34 +0000</pubDate>
		<guid isPermaLink="false">http://playotherside.com/?p=318#comment-56</guid>
		<description><![CDATA[Only comment, speak up a little bit next video. Looks great though.]]></description>
		<content:encoded><![CDATA[<p>Only comment, speak up a little bit next video. Looks great though.</p>
]]></content:encoded>
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		<title>Comment on What&#8217;s this? A playable demo? by Erlend Sogge Heggen</title>
		<link>http://playotherside.com/2011/11/whats-this-a-playable-demo/#comment-45</link>
		<dc:creator>Erlend Sogge Heggen</dc:creator>
		<pubDate>Sun, 20 Nov 2011 21:16:30 +0000</pubDate>
		<guid isPermaLink="false">http://playotherside.com/?p=318#comment-45</guid>
		<description><![CDATA[Thanks for breaking our game :D Could you please go to bugs.playotherside.com and try to explain briefly, like you did here, how to reproduce this bug? Make a guest post or register, your choice.]]></description>
		<content:encoded><![CDATA[<p>Thanks for breaking our game <img src='http://playotherside.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Could you please go to bugs.playotherside.com and try to explain briefly, like you did here, how to reproduce this bug? Make a guest post or register, your choice.</p>
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