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Revised scope statement in light of feedback and better planning

After a quick in-class presentation of our scope statement this Wednesday, we got some more feedback on it. Here’s the revised version (see below for the change breakdown): Othersideā€ will be a 3D puzzle platformer with levels based on large, interconnected cubes. The biggest technical hurdle will be the cube movement. Smaller elements like movable [...]

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Another day of “team building” and two great brainstorming sessions

So last Saturday we attempted yet another “team meeting”, but I think we have to stop calling them that. Up until very recently, our last get-togethers would be better described as “team building”. Perfectly valid, very enjoyable days of team building at that, but we never came out of them with a better idea of [...]

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