For the past weeks we’ve been crunching hard to hit our Alpha milestone. Here’s where we’re at: Feature complete – Every game mechanic has been implemented. All that remains is a lot of tweaking. Level 1 fully functional & dressed – 90% Level 2 fully functional & greyboxed – 50% Level 3 fully functional & [...]
Milestone 1 Completed – First downloadable version released
Starting up again straight after New Year’s, we’ve been roughly 1 month in outright production. Over the course of this month, there has been some drastic changes to our game. Please give it a try and let us know what you think, it’ll only take 5 minutes!
Playotherside.com website is officially launched
We’ve moved to our very own* server and domain! Feast your eyes on the brand spanking new playotherside.com! Some additional updates will follow shortly, like our agenda & vision for this website as a place for budding game designers to peer into the workings of a final game design project at the Vancouver Film School. [...]
Continue Reading →First draft of shotlist for 2D-based teaser
Yesterday me and Noushin spent some time after class to mock together a shotlist for a short teaser video we’d like to make for our game. Unfortunately Noushin was recently diagnosed with Tendonitis, meaning she has to rest her hand for at least a week. Meaning, yours truly had to step up to the plate, [...]
Final concept and engine decided: “Otherside” will be created in Unity 3D
Yesterday we pitched three new concepts to our instructors. Over the past week, we had boiled our ideas down to two main contenders. One of them eventually gained critical mass, just by share volume of work and ideas that developed around it. There was a clear distinction between our two “whiteboard pitches” and the third, [...]
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