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Alpha is over and done with! Now for Beta

For the past weeks we’ve been crunching hard to hit our Alpha milestone. Here’s where we’re at:

  • Feature complete – Every game mechanic has been implemented. All that remains is a lot of tweaking.
  • Level 1 fully functional & dressed – 90%
  • Level 2 fully functional & greyboxed – 50%
  • Level 3 fully functional & greyboxed – 50%
  • Level 0 (the “Hub”) fully functional & partially dressed – 70%
  • Character model is nearing completion
    • Refined mesh
    • Fully textured
    • Rigged & weighted
    • Animated (walk, run, jump, fall, idle, move cube)
  • All essential assets completed
    • Nature doodads (trees, rocks, mushrooms)
    • Architectural pieces (archs, floors, walls, stairways)
    • Thematic props (lightpost, speaker, portal)
    • and many, many more
  • Most of our audio assets are now being fitted into the game.
  • We recently received the second take on our main theme from Tom Stoffel and we’ve been humming on his sweet tunes since.

After our pre-alpha shown above and the final alpha since, we’ve made a lot of progress. A new playable version of our games will be released in a couple of days.

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